![]() While a total of five board packs were released for the game, DX-Ball 2 was eventually succeeded by Rival Ball in 2001. Additional board packs can then be installed for more boards, whereas Board Pack 1 will expand the demo board-sets to 25 boards each, for a total of 150 boards. The free demo thereby comes packed with a total of 24 boards divided into 6 board-sets of 4 boards search. DX-Ball 2 also introduces the feature of board-set selection, allowing the player to select between different sets of boards to play. The game also features two new Power-Ups, an easy to play "Kid-Mode", and a hotseat multiplayer mode, alongside an original soundtrack by SideWinder. Welch, the sequel is foremost remarked by the introduction of its 16-bit high-colour engine, presenting textured bricks and background graphics in vivid colours. Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value).ĭX-Ball 2 is a brick buster game for Microsoft Windows, developed by Longbow Games. In Proceedings of the International Conference on Software Engineering (2008).Boxart from the boxed CD version of the game Predicting defects using network analysis on dependency graphs. In GSD '06: Proceedings of the 2006 International Workshop on Global Software Development for the Practitioner (Shanghai, China, 2006), 73-79. Global software development in the freebsd project. Factors that influence technical communication in distributed product development: An empirical study in the telecommunications industry. Sosa, M., Eppinger, S., Pich, M., McKendrick, D., Stout, S., Manage, T., Insead, F.In Proceedings of the 6th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software Engineering (2007), ACM, New York, NY, USA, 125-134. Globally distributed software development project performance: An empirical analysis. Global software development and delay: Does distance still matter? In Proceedings of the International Conference on Global Software Engineering (2008). In Proceedings of the 30th International Conference on Software Engineering (2008). The influence of organizational structure on software quality: An empirical case study. In Proceedings of the International Conference on Software Engineering (2006). Mining metrics to predict component failures. On a test of whether one of two random variables is stochastically larger than the other. Philips experiences in global distributed software development. Proceedings of the IEEE International Conference on Global Software Engineering (2006), 3-11. Global software development challenges: A case study on temporal, geographical and socio-cultural distance. Holmstrom, H., Conchuir, E., Agerfalk, P., Fitzgerald, B.In Proceedings of the 27th International Conference on Software Engineering (2005), ACM, 524-533. Global software development at siemens: Experience from nine projects. Herbsleb, J.D., Paulish, D.J., Bass, M.In Proceedings of 11th International Symposium on Foundations of Software Engineering (2003). ![]() Formulation and preliminary test of an empirical theory of coordination in software engineering. An empirical study of speed and communication in globally distributed software development. Architectures, coordination, and distance: Conway's law and beyond. International Conference on Software Engineering, 2007, 188-198. Global software engineering: the future of socio-technical coordination. Distribution dimensions in software development projects: a taxonomy. Managing knowledge in global software development efforts: Issues and practices. A practical management and engineering approach to offshore collaboration. Tactical approaches for alleviating distance in global software development. Global Software Teams: Collaborating across Borders and Time Zones. Overcoming requirements engineering challenges: Lessons from offshore outsourcing. Leveraging resources in global software development. Battin, R.D., Crocker, R., Kreidler, J., Subramanian, K.
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