The Icicle Mine in particular has become extremely popular due to its high damage and clear, and ability to work alongside Ice Spear mines as well. Mines also got a huge rework this league, including remaking or adding a mine for each element. His variant uses Binos and a well-crafted dagger to proliferate poisons, and looks incredible. I myself didn’t love the play style, but I see others such as the popular streamer Mathil1 playing theīuild and having great success with it. This was my starter build, and I can confirm that with Dendrobate and Wasp Nest it can handle all content. Poison assassin making use of the new Cobra Lash skill is very popular as well. Summoners are pretty cool! Image via EsportsEdition. I myself have been playing a Zombie build as my second build of the league, and I can personally attest that minions are stronger than they’ve ever been, and this time they come with incredible speed and decent AI. Summoners are the most popular by far, with the player base being split between Specters and Zombies, with a few people playing Skeletons and Summon Raging Spirits to round it out. This is unsurprising, since they are the three ascendancies that were reworked. There are three incredibly meta builds this league: summoners, poison assassins, and miners. Hopefully this will be fixed, because the combat itself within the Blighted maps is very fun. Of the remaining ones, many have issues with towers refusing to spawn in combat, or tower locations not being anywhere near the core. Nearly half the instances crash due to overloaded servers, and destroy the instance. The Blight mechanic in Blighted maps, however, is unplayable at the moment. These exceptions aside, the mechanic is quite fun and enjoyable to engage with. My own issues have been with proximity shields, which simply shouldn’t exist with such a mechanic, and a few of the Blight mobs firing extremely quickly and powerfully at me without warning, namely the fireball mobs. The biggest issues with the Blight mechanic within maps comes from some poor AI and pathing, which sometimes leads to the pathway between the monsters spawning and the center that you are protecting to be extremely short, in some cases not even allowing you to hit the mobs before they destroy the core. However, after playing with it quite a bit, it’s pretty fun and not nearly as difficult to engage with as I had feared. When I saw this mechanic I was very worried that it would bomb. To summarize, it is essentially a tower defense game, where you activate the central location, build towers around it, and defend the center from the waves of monsters coming towards you. In my review of the Blight previews, I was very tentative regarding the Blight mechanic. The launch itself has been fairly smooth in terms of server status, but has had its share of bugs and instance crashes. So far I’ve tried several of them, and definitely have some favorites. The league launched alongside a new mechanic, new skills, and several class reworks. The PoE Blight League launched last weekend, and I haven’t put it down since.
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